Port Val-Tjic Wiki



Welcome to Port Val-Tjic
This city-state of some 120,000 citizens lies on the western shore of Buderga, fiercely and successfully independent despite its close proximity to many powerful and expansionist nations. The Port was founded on the ruins of an ancient and forgotten empire, and though the enterprising citizenry may have dismantled much of its Original Wall the Imperial Palace and its labyrinthine tunnels at the centre of the city remains largely untouched.

Geography
The Port lies between a swampy marsh in the north and a fertile delta in the south, leaving it with somewhat unpredictable soil. Though its original builders had the technology or magical means to create structures many stories in height or with sprawling basements, the art to safely creating and maintaining multi-storey buildings has largely been lost. With the exception of a few relics of the Empire, which are hotly contested as status symbols, the majority of the population lives in single-level stone and wood buildings.

The Port is protected from the stormy seas by a large archipelago known as the Valta Islands, sheltering its bays from rough weather and hostile ingress alike. Some islands are connected by stone bridges hundreds of kilometres long, held up by some unknown magical contrivance in defiance of gravity. Other islands posses only half-finished bridges, and without the means to continue them they have been converted into massive docks.

Factions
Almost everyone in the Port is pledged to one of the six factions. Perhaps as an indentured servant, an accredited member, or even simply as someone who informally pays protection money in order to live a life free of disturbance. The Desjic Court occupies much of the south of the old city. The Altand Consortium controls the north-east and the trading roads to Somme and Kiet. The Black and Golds have complete dominion over the Valta Islands and their bridges and docks. The Lords' Coalition serves much of the Port's agriculture, farming the tablelands to the south of The Old Wall. The Guilds, though less centralised in their influence, make their home in the centre-west of the city. Finally, the least interested in the Port's affairs, L'Academie maintains its university and laboratories in the Somner Marsh to the north.

Adventures
Prologue - The Vault Heist

1 - Looking for Katerina

2 - An Invitation to Dinner





